Sky exploration is unlocked after completing the Borderland, and repairingGumball (Airship), wich needs to have a total of at least 15 gumballs and costs 500000 coins. 1 Airships 1.1 Teams 2 Exploration 2.1 Limits 2.2 Relics Island 2.3 Monster Island 2.4 Sky Exploration Events 2.5 Sky Mazes 2.6 Enemy Airship 2.7 Space Rift 2.8 Colossus 2.9 Quantum Tunnel 3 Sky Combat 4 Combo Skills 5 Sky. These rules can be used to model airships for travel or combat, floating structures, or even standard seafaring vessels in Dungeons & Dragons 5th Edition. In these rules, airships are suspended by magical artifacts, and don't travel much faster than sea ships. Sailing ships are fast-moving designs focused on travel. Warships are slower but more heavily armed vessels capable of taking on more cargo. They share many of the following areas, but, as their map tags reveal, they don't have the exact same facilities.
Dnd 5e Airship Stats
Subpages
Air vehicles fly through the air. They are usually propelled by air currents, alchemical engines, magic, or in the case of larger air vehicles, a mix of air currents and alchemical engines or magic. Airships, because of their nature, travel though all three dimensions instead of two. When they ascend, they must do so at half their current speed. When air vehicles descend, they can (but do not have to) move at double their current speed. After the ascent or descent, treat the vehicle's current speed as it was before making the ascent or descent.
Home >Equipment >Vehicles >Air Vehicles >This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship.
Colossal Air vehicle
Squares 48 (20 ft. by 60 ft.); Cost 50,000 gp
Dnd 5e Airship Stats
Subpages
Air vehicles fly through the air. They are usually propelled by air currents, alchemical engines, magic, or in the case of larger air vehicles, a mix of air currents and alchemical engines or magic. Airships, because of their nature, travel though all three dimensions instead of two. When they ascend, they must do so at half their current speed. When air vehicles descend, they can (but do not have to) move at double their current speed. After the ascent or descent, treat the vehicle's current speed as it was before making the ascent or descent.
Home >Equipment >Vehicles >Air Vehicles >This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship.
Colossal Air vehicle
Squares 48 (20 ft. by 60 ft.); Cost 50,000 gp
DEFENSE
AC 2; Hardness 5
hp 720 (359)
Base Save +0
OFFENSE
Maximum Speed 100 ft.; Acceleration 30 ft.
Weapons Up to 6 Large direct-fire siege engines in banks of 3 positioned on the port and starboard sides of the airship, or up to 4 Huge direct-fire siege engines in banks of two on the port and starboard sides of the ship. The siege engines may only fire out the sides of the ship they are positioned on. They cannot be swiveled to fire toward the forward or aft sides of the ship.
Attack ram 8d8
CMB +8; CMD 18
DRIVE
Dnd Airship Models
Propulsion current (air; 90 squares of dirigible, hp 450) and magic
Driving Check none (magic)
Forward Facing the ship's forward
Driving Device magic item
Driving Space the nine squares around the controlling magic item that sits at the front of the ship
Crew 0
Mf190. LOAD
Airship Dnd 5e
Decks 2
Cargo Up to 30 tons or 100 passengers.
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.